Kamil Andrzejewski

Chief Technology Officer

Interactive product developer and team leader with experience working in large and complex organizations, Kamil is qualified in 3D production, Unity, C # programming in the fields of learning technologies and immersive technologies.

He oversaw the development of virtual training simulations in serious games using the Unity game engine for the Royal Canadian Navy. Senior programmer for several projects, he directs and supervises 3D artists and programmers, and sets up workflows, standards and technologies to achieve project objectives. He works closely with the subject matter experts to deliver projects that meet the client’s needs.